Bug Fixing and Level Design
Electrobit » Devlog
- Some issues were addressed such as missiles not respawning on death, thus creating a randomized layout, and adding more triggers for other missiles.
- The jumping spheres got a small, temporary text tutorial, and the challenge of using them to jump over spikes was adjusted.
- Checkpoints were introduced, there are two per level.
- The method of killing the player was adjusted to not be based off position, but of a trigger hitbox.
- Acceleration was changed to be based off distance and not time since it conflicted with checkpoints.
- Pixel ratios were adjusted, most, if not all the pixels should match inside outside of the energy bar which we currently still need to figure out since the UI canvas has a different size it works with.
- There is a small indicator that appears above the player's head when they get slowed down to offer visual feedback.
There are still particles that need to be changed to pixel assets, most of them are now pixel outside of the spheres that replenish your jumps and particles that have glow to them.
Electrobit
Work in progress of a summer co-op project; looking for playtesters.
Status | In development |
Author | Asuraid |
Genre | Platformer |
Tags | 2D, Fast-Paced, Runner |
Languages | English |
More posts
- V.5 Levels 5 & 6Jul 31, 2019
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