V.5 Levels 5 & 6


Level 5 and 6 have been added into the game and their respective collectibles are now ... well, collectible. All the level design has been roughly finalized and some particles have been changed to be more pixelated, in particular the jumping spheres. There may be some changes to level 2 for less risk in the beginning areas with the gravity zones.

The next goal is to design the boss level and then move onto spending the rest of the month to polish the game and add final artwork, as well as making a proper title screen and menu to navigate in (perhaps even an interactible title screen with the player character running through it occasionally).

The first level has been updated to properly skillgate for dash, as well as include a (temporary) tutorial for keyboard controls.

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